The High Underground

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** General information**
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Title		:The High Underground
Filename	:high_underground.bsp
Author		:Gaidin
Email		:GaidinTS@go.com
Web Site	:http://www.geocities.com/gaidin_TS
Description	:This is my first attempt at Half-Life mapping, so forgive me if it has 		 newbie written all over it.  It supports two teams, and up to 16 players 		 per team.  I would suggest you play with less than that.  The map is 		 	 small compared to valve's maps, so it might get overcrowded quickly.
Special Thanks	:The TiC clan for their extensive beta testing, Valve because their 		 geniuses, Armin Rigo another genius, and the creator of Quark.
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** Map information **
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New Textures	:none
New Sounds	:none
Editor used	:Quark 5
Build time	:About 2 months of free time
Compile Machine	:PIII 600, 128mb ram
Compile Times	:CSG - 52.24 sec
		 BSP - 40.28 sec
		 VIS - 12 hours 32 min 12 sec!!!
		 RAD - 24 min 37 sec
Compile Tools	:Q2 BeaVeR, using Zoner's Half Life tools


This is my very first published map, and it has been a learning expierence if anything.  I dedicate this map to the TiC clan (www.ticclan.com); without their help in the testing, I couldn't have finished.  Please send all comments (good or bad) to the email address above.  Stop by the the webpage if you get a chance, and keep an eye out for more projects.  Thank you.

** Installation **
Extract the .bsp file and the high_underground.txt file into your /tfc/maps directory, and enjoy.


Authors MAY NOT use this level as a base to build additional levels.  

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!

This BSP may be distributed ONLY over the Internet and/or BBS systems.  
You are NOT authorized to put this BSP on any CD or distribute it in 
any way without my permission.

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